FEX 技术周刊 - 2018/07/23
Building the Google Photos Web UI
We wanted to try something ambitious and simultaneously support a full-width (justified) layout, preserve the aspect–ratio of each photo, be scrubbable (ie let you jump to any section of your archive), handle hundreds-of-thousands of photos, scroll at 60fps, and load near instantly. At the time no other photo gallery supported all of this, and to the best of my knowledge they still don’t. While many other galleries now support some of these features they usually square crop each photo to make the layout work. Here is a technical write up about how we solved those challenges, and a peek under the hood of how the web version of Google Photos works.
The future of WebAssembly - A look at upcoming features and proposals
WebAssembly is a performance optimised virtual machine that was shipped in all four major browsers earlier this year. It is a nascent technology and the current version is very much an MVP (minimum viable product). This blog post takes a look at the WebAssembly roadmap and the features it might be gain in the near future. I’ll try to keep this blog post relatively high-level, so I’ll skip over some of the more technical proposals, instead focusing on what they might mean for languages that target WebAssembly.
Webmentions: Enabling Better Communication on the Internet
Over 1 million Webmentions will have been sent across the internet since the specification was made a full Recommendation by the W3C—the standards body that guides the direction of the web—in early January 2017. That number is rising rapidly, and in the last few weeks I’ve seen a growing volume of chatter on social media and the blogosphere about these new “mentions” and the people implementing them.
A one year PWA retrospective
The idea of building a “Progressive Web App” (PWA) is not new, but its definition has changed with the emergence of key technologies like service workers. Now it’s finally possible to build great experiences in a mobile browser. Being an early adopter can be scary, so we’d like to share a brief overview of our experience building one of the world’s largest progressive web apps.
CSS-in-JS: FTW || WTF?
可视化图形语法 G2 3.2 迭变
G2 是蚂蚁金服体验技术部 AntV 团队的重要产品之一，3.2 三大特性：让图表会讲故事，信息获取效率更高，图表一键换肤。
美团客户端响应式框架 EasyReact 开源啦
EasyReact 是一款基于响应式编程范式的客户端开发框架，开发者可以使用此框架轻松地解决客户端的异步问题。目前 EasyReact 已在美团和大众点评客户端的部分业务中实践，并且持续迭代了一年多的时间。近日，我们决定开源这个项目的 iOS Objective-C 语言部分，希望能够帮助更多的开发者不断探索更广泛的业务场景，也欢迎更多的社区的开发者跟我们一起加强 EasyReact 的功能。
在开发工具中，IDE 一向只是开发工具提供商的自留地，但它现在俨然已成为云计算厂商的目光焦点。WebIDE 到底是什么？它和以前的 IDE 有什么区别？它背后的技术是什么样的？为什么云计算厂商这么重视它？本文将对这些问题一一梳理。
Operationalizing Node.js for Server Side Rendering
As Airbnb builds more of its Frontend around Server Side Rendering, we took a look at how to optimize our server configurations to support it.
N-API: Next generation APIs for Node.js native addons available across all LTS release lines
N-API was put in as an experimental feature in Node.js 8.0, and after meeting a rigorous exit criteria defined by the community, it has been promoted to a supported feature in Node.js 10. It has also been backported to all LTS release lines. Having N-API with the same API across all LTS releases is a great milestone and we believe this is a significant step towards enabling its adoption. Many thanks to Gabriel Schulhof who put in a tremendous amount of effort to backport this feature across these versions.
Location-Aware Distribution: Configuring servers at scale
In this post, we describe Location-Aware Distribution (LAD), a new peer-to-peer system that handles the distribution of configuration changes to millions of servers. We find that LAD is dramatically better at distributing large updates, 100 MB for LAD versus 5 MB previously, and also scales to support around 40,000 subscribers per distributor versus 2,500 subscribers before.
Productivity at Scale: How We Improved Build Time by 400% at LinkedIn
One source of the productivity loss was the build system. Play Framework uses SBT as its default build system. SBT had served us well for a couple of years, however the growing size of our applications and LinkedIn’s scale started to push the build system to its limits. So, we started to look for alternatives and eventually decided to move to Gradle. A year later, as of this post, our largest Play app takes less than 5 minutes for IDE refresh, and build times are down from 60 minutes to 15 minutes. Here’s the story of how we got to this point.
The Holy Grail Of Reusable Components: Custom Elements, Shadow DOM, And NPM
This article looks at augmenting HTML with components that have built-in functionality and styles. We’ll also learn how to make these custom elements reusable across projects using NPM.
Reflectly — From React Native to Flutter
Why we moved 500.000+ users to Flutter
Reddit’s Voting UI in Vanilla vs React vs Vue vs Hyperapp
REST was NEVER about CRUD
A popular myth is that REST-based APIs must be CRUD-based – that couldn’t be further from the truth. It is simply one pattern in our API design toolbox. This article outlines a variety of additional patterns available for REST-based APIs. The intent isn’t to be fully exhaustive, but to open the options for API designers uncertain about how to apply designs beyond CRUD to REST-based APIs. 另附：Tutorial: Designing a GraphQL API.
SRE fundamentals: SLIs, SLAs and SLOs
The concept of SRE starts with the idea that metrics should be closely tied to business objectives. We use several essential measurements—SLO, SLA and SLI—in SRE planning and practice.
Into the Borg – SSRF inside Google production network
Windows Command-Line: Inside the Windows Console
Welcome to the third post in the Windows Command-Line series. In this post, we’ll start to dig into the internals of the Windows Console and Command-Line, what it is, what it does … and what it doesn’t do. Posts in this series: Command-Line Backgrounder, The Evolution of the Windows Command-Line(https://blogs.msdn.microsoft.com/commandline/2018/06/27/windows-command-line-the-evolution-of-the-windows-command-line/), Inside the Windows Console (this post).
Getting to Go: The Journey of Go’s Garbage Collector
This is the transcript from the keynote I gave at the International Symposium on Memory Management (ISMM) on June 18, 2018. For the past 25 years ISMM has been the premier venue for publishing memory management and garbage collection papers and it was an honor to have been invited to give the keynote.
How to take 7 years to ship a beta
It’s been almost 7 years since I quit my last job. Back in 2011 I was a freshly baked postgraduate in Melbourne. I was entering my 30’s and the indie game renaissance was in full swing. When my contract ended I decided to leave academia and pursue my own path in game development. I then began working on a game called Moonman. Fast forward some long years and that game, now called MoonQuest, has just been released on Steam Early Access and itch.io. So how can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.
ndb is an improved debugging experience for Node.js, enabled by Chrome DevTools. ndb requires Node >=8.0.0. It works best with Node >=10.
In case you missed it, we moved!. We look forward to seeing future PRs landing in npm/cli in the future, and we’ll be chatting with you all in npm.community. Go check it out! This final release of firstname.lastname@example.org includes a couple of features that weren’t quite ready on time but that we’d still like to include. Enjoy!
Introducing Data Transfer Project: an open source platform promoting universal data portability
We’re taking our commitment to portability a step further. In tandem with Microsoft, Twitter, and Facebook we’re announcing the Data Transfer Project, an open source initiative dedicated to developing tools that will enable consumers to transfer their data directly from one service to another, without needing to download and re-upload it. Download Your Data users can already do this; they can transfer their information directly to their Dropbox, Box, MS OneDrive, and Google Drive accounts today. 另附：Google AI - Announcing Cirq: An Open Source Framework for NISQ Algorithms
2018 Serverless Community Survey
huge growth in serverless usage.
CanJS 5.0 is out with what you’ve been asking for — faster setup, webpack support, configure-less models, more powerful query logic, and dynamic components. Read on to find out how you can take advantage of these features in your app. 另附：Use React in Cycle.js and vice-versa
Animating SVG Files With SVGator
We’re pretty excited by tools such as SVGator, which really speed up the process when you’re making simple SVG animations. Here’s how easy it is to use and how you can get a great-looking animation in no time.
TOAST UI Grid
A powerful widget which allows you to visualize and edit data via its table representation. The TOAST UI Grid is a component that can display, edit, add, and delete multiple data. You can append units to the data shown and use html to represent images and links instead of textual data.
Phenomenon is a very small, low-level WebGL library that provides the essentials to deliver a high performance experience. Its core functionality is built around the idea of moving millions of particles around using the power of the GPU.
Hackable and configurable to the core, signale can be used for logging purposes, status reporting, as well as for handling the output rendering process of other node modules and applications.
React components for efficiently rendering large lists and tabular data.
Nock - HTTP server mocking and expectations library for Node.js
Nock can be used to test modules that perform HTTP requests in isolation. For instance, if a module performs HTTP requests to a CouchDB server or makes HTTP requests to the Amazon API, you can test that module in isolation. 另附：Mocking HTTP requests with Nock
The pattern matching is basically a switch on steroids, you can create powerful conditions such based on Object properties or Array content without manipulating the Object or Array itself. That amount of power leads you write functional, immutable, and expressive code instead imperative, which reduces a lot of complexity and bugs.
I decided to adapt the CSS Only Scroll Indicator technique to make a background gradient that canges with scroll position. The top right corner of the gradient changes while the bottom right remains the same. This works by overlaying 2 gradients, The first is a top-to-bottom gradient with a height of the content. This contains the colors you want to cycle through. The other is a top-left, to bottom-right gradient from transparent to a solid color. This gradient is fixed to the viewport dimensions and pulled behind text, similar to the scroll indicator.
Teach Yourself Computer Science
There are plenty of resources out there, but some are better than others. You don’t need yet another “200+ Free Online Courses” listicle. You need answers to these questions: Which subjects should you learn, and why? What is the best book or video lecture series for each subject? This guide is our attempt to definitively answer these questions.
Mobbin - Latest Mobile Design Patterns
Mobbin is a hand-picked collection of the latest mobile design patterns from apps that reflect the best in design. Get inspiration from over 130 iOS apps and 6,000 patterns (screenshots from iPhone X) available on the platform. Sign up to save your favorite patterns.
Your Body Text Is Too Small
Why website body text should be bigger, and ways to optimize it.
Mobile product designers will shape the future of 3D application design
When Google and Apple launched their mobile augmented reality (AR) platforms last summer, they effectively shifted the center of gravity for 3D application design and development. Before these launches, the main hardware platform focus had been virtual reality headsets and use cases that tended heavily toward gaming, filmmaking, architecture, and engineering.
What I learned from chatting with 7,000 strangers on the internet
our feedback helped us reshape the direction of chat on Reddit from one-to-one chat to private group chats and eventually to community-based chat rooms (and your jokes helped me get through many a long day). Chat rooms are now in beta and being released to more subreddits daily. Check out r/subchats or this post if you’d like to see how it works!
What’s Appening? Gamification and Playfulness in Headspace
Gamification is about using elements from game design in non-game situations to increase engagement and encourage desirable behaviors from users. What so many gamification designers seem to miss is that games aren’t just about points and achievements. They’re about being fun and playful. Headspace is a guided meditation app that uses game elements that increase and enable intrinsic motivation to create long-term change. In this article, I’m going to look at how they do that, as well as how they might be able to do that better.
In many places internet can be slow, unreliable or even censored. Kiwix is an offline solution that allows you to access educational content like Wikipedia, the Wiktionary, TED talks and many others on any computer or smartphone - without the need for a live internet connection. We bring internet content to people without internet access. In schools, universities, prisons, and of course at home. Locally-stored content saves bandwidth and download time. Kiwix is small and efficient, works on low power or old computers. It also runs on a wide range of operating systems, from Android and iOS to Microsoft Windows, macOS and GNU/Linux distributions. 另附：Wikimedia Foundation and Kiwix partner to grow offline access to Wikipedia.
PeerTube, the “Decentralized YouTube”, succeeds in crowdfunding
It is done. With 53,100 euros collected in forty-two days, the PeerTube project originating in France blows through its initial goal. The principle is intriguing: a fully decentralized version of YouTube , whose computer code is freely accessible and editable, and where videos are shared between users without relying on a central system. Online since March 2018 in a beta version, the project should definitely take off by October, based on the money raised.
How the Nintendo Entertainment System lives on in open source
The NES was released 35 years ago today. While official NES games haven’t been released in over 20 years, a “homebrew” scene exists where developers are still creating NES games (playable on the original hardware or on emulators) in the original 6502 Assembly Language. Whether you grew up playing NES games, or your parents did, you’re bound to find something of interest—either in the gameplay or in the code—for some of these games below.